| PreWork |
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| Fredrik Hultqvist |
- 2d Animatic, script, voice narration, and sample music composition. |
| Tee Jin Liang |
- Drafted storyboard and timing based on script. |
| Tommy Wong |
- Online team management and project setup. |
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- Modeled and rigged all proxy models. |
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- Animated dragon scene 3D animatic. |
| Bryant Tan Wee Loon |
- Animated the rest of the 3D animatic. |
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| ActOne |
 |
| Jared Bauer |
- Scene 3d Layout blocking |
| Sylvain Bernard |
- Modeled poles and banners |
| Trevor Green |
- Remaked 2 DWwinner statues |
| Renan Leser |
- Created base mesh for orb holding statue |
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| Fredrik Hultqvist |
- Finalized high res mesh for orb holding statue
- Created scene concept
- Modeled, textured, animated, lit, rendered and composited scene. |
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| DWI |
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| Vitaliy Naymushin |
- Donated DWI Model |
| Emanuel Dasilva |
- Recreated the lost DWI 2nd place champion model by mrkite and modeled/textured dead soldiers |
| Anders Howard |
- 3D Scene Blockout. |
| Dennis Roopram |
- Model Broken Kites and Destroyed Tank Walker. |
| Fredrik Hultqvist |
- Environment concept and Dead Soldier concept
- Rigged characters
- Modeled, textured, animated, lit, rendered and composited scene. |
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| DWII |
 |
| Taehoon Oh |
- Donated DWII Model |
| Arif Pribadi |
- Modeled and textured 3d environment |
| Emanuel Dasilva |
- Modeled/textured Running crowd |
| Quentin “Kzo” Gautier |
- Created environment concept art |
| Rickard Westman |
- Created environment concept art |
| Manuel Torres Pineda |
- Animated running crowd and camera |
| Fredrik Hultqvist |
- Finalized scene's modeling, textures, lighting and layout
- Modeled Flying cars
- Animated, rendered and composited scene |
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| DWIII |
 |
| Dmitry Parkin |
- Donated DWIII Model |
| Xin Zhou |
- Matte Painter |
| Fredrik Hultqvist |
- Environment concept
- Rendered and composited scene |
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| DWIV |
 |
| Vadim Bakhlychev |
- Donated DWII Model |
| Lynda Bathory |
- Modeled engine wrekage prop for matte overlay |
| Liu “Jerain” Zhenyu |
- Environment concept |
| Vera Urussova |
- Created basemesh buildings for matte overlay |
| Benoit Ladouceur |
- Matte Painter |
| Fredrik Hultqvist |
- Animated, rendered and composited entire scene |
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| Demon |
 |
| Tham Hoi Mun |
- Concept art for Demon |
| Dmitry Gaborak |
- Modeled and Texture Demon |
| Alexander Boluzhenkov |
- Texture Demon |
| Alice Gionchetta |
- Textured Robot |
| Bryant Tan Wee Loon |
- Animated Demon, Soldier, Robot |
| Tommy Wong |
- Concept and Model Soldier, Robot, textured Soldier
- Rigged Demon, Soldier, Robot
- Light, Render and Compile Shots |
| Emanuel Dasilva |
- Special Effects and scene compositing |
| Fredrik Hultqvist |
- Background matte paintings
- rendered composited Demon explosion shot |
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| Dragon |
 |
| Tham Hoi Mun |
- Concept art for Dragon |
| Rickard Westman |
- Background Matte Painting - Initial Pass |
| Winson Kong |
- Concept, model and Texture Dragonminion |
| Lamont Gilkey |
- Concept, model and texture Cliff environment |
| Chan Kenneth |
- Animated Dragon and Dragonminion |
| Tommy Wong |
- Model and Texture Dragon
- Rigged Dragon, Dragonminion
- Light, Render and Compile Shots |
| Fredrik Hultqvist |
- Background design sketch and Matte painting final pass
- Background sketch image for dragon explosion
- Compositing and special Effects |
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| Odin |
 |
| Tham Hoi Mun |
- Concept art for Odin |
| Luciano Di Fede |
- Modeled and Odin |
| Alice Gionchetta |
- Modeled and Texture Odin’s Throne |
| Bryant Tan Wee Loon |
- Animated Odin and Soldier |
| Tommy Wong |
- Rigged Odin and Soldier
- Light, Render and Compile Shots |
| Emanuel Dasilva |
- Special Effects and scene compositing |
| Fredrik Hultqvist |
- Clouds compositing |
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| Final |
|
| Fredrik Hultqvist |
- Sound fx, Logo Animations, Voice, Final Trailer compositing |
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