|
| Microsoft/Ensemble Studios: |
| Paul Jaquays - Artist - Microsoft/Ensemble Studios |
1. rawkstar - Corum
Confident pose, interesting variety of surface treatments, believable
materials throughout, some intriguing SFX and a normal map that
gets the job done and then some. mr Rockstar has done an exeptional
job in making a general who can lead from the front line and inspire
troops around him. The model is not without a few flaws. Material
on the horns and hair is ambiguous ... looks like paint -- a disappointment
given the exceptional surfaces elsewhere throughout the model.
If the model has a major drawback beyond this, it's that it fails
the test of futuristic. There is nothing about the model that
says "Hey guy, I'm from the FUTURE!" Even with that
shortcoming it definitely one of the best in the show.
2. mr kite - Chief Beef
Beef's creator has a fun approach to the concept process, though
the character does cross the line into humor in what was supposed
to be a "serious" contest. It's refreshing to have someone
create battle armor that completely avoids the usual big robot
Manga/anime inspiration (or conversely the Warhammer inspiration)
that influences designs of this sort. The model seems to be missing
some final detailing ... the grayscale bump seems incomplete,
given that the mass of wool at edging on the jacket not only lacks
textural quality, it becomes reflective in the strong side lighting.
Finally given the guy's bulk, he seems a bit too large for his
vehicle ... which increases the comic nature of the model ...
not necessarily a plus for this competition.
3. Mop and Tully - General Xemakos
General Xemakos by Mop and Tully may have done the best job of
communicating the concept of "General." He seems destined
to lead, aggressive and intelligently dangerous. The concept is
well-drawn and translates nicely into 3D. The material handling
in the cloth an body armor have a good feel to them. Unfortunately
the treatment of both the collar and the flesh of the mount take
away from this with a "modeling clay" feel to their
surfaces. Similarly, the material on the sword seems incomplete
with no real sense of what the material that forms the blade.
4. Spacemonkey - General Brood
Ken Scott would be so proud to see his Doom style carry over into
Brood's design. Except for the bright color scheme, this was an
id demon from the old school. I thought the creature hides draped
over the guns (or perhaps integral to the guns?) was a darkly
amusing touch. The large cyborg's breathing tube could have used
one more column of quads to round it out. Some additional concept
work prior to modeling could have pushed the design of the rider
or "brain" portion of the character to be more striking
and unexpected. Little brainy guy driving brainless brute is an
old theme and these artists didn't bring anything truly surprising
or unexpected to the archetype.
5. Entropic - General Oracle
Entropic's female general, Oracle seems to have more in common
with a Blizzard fantasy MMORPG than with the concept sketch that
spawned her. But her clean, elegant lines and haughty arrogant
pose made her a stand out. I noted that the normal modeling was
not used throughout the piece and that may have helped. I suspect
that shadowy lighting was intended to cover weaknesses. Her hands
need some attention ¡ they lack that elegance found
throughout the rest of the model.
Some comments on a few that almost made the cut ¡
Fazz222: Great model sheet/concept. The transfer into 3D lost the freshness
and became yet another anime battle suit. I really liked the holo-claw
idea, but it too lost just enough in implementation.
Rv_el: Outstanding concept. Great execution. But it totally failed to
convey "futuristic" or "general" to me. This
was a fantasy monster in a fantasy setting, not a leader of an
army of the future. The decision to pour the amount of polies
used into the face instead of the tentacles was a poor one. The
normal mapping could easily have carried the detail necessary
to define the face, but the tentacles needed much more than they
were given.
|
| Marc
Holme - Art Director - Ensemble |
1 - rawkstar - General Corum
Great concept - this futuristic demon lord pretty much radiates
power. Really strong, dynamic asymmetric design - great character
to the face. Sharp detail. Great painted concept as well - this
is a totally awesome job.
2 - Faz222 - General Kalistarius
Basically a great concept really well executed. The best ideas
are simple - this guy could have been a typical space marine,
but the one new idea of the force field energy arms really sells
the character. I can see him as the last man standing in this
fight.
Excellent rendition of an ok concept as well. There wasn't much to go on
for color or texture in the concept. The hexagon grid on the arms
really sells the idea - glad the artist added that in.
3 - Aesir - Child
Excellent presentation - a futuristic genetically perfect super
child. But still creepy and intense at the same time. Children
are also vicious and amoral - if you take away their natural physical
weakness with and replace it with genetic perfection, then they're
super scary man.
4 - Klockwerk - General Grel of Kimaraa
Nice concept painting taken to great execution. Final color scheme
is interesting without being gaudy. The characters anatomy is
powerful - the mechanical arm looks convincingly functional and
is well balanced with the rest of the character
Texture is sharp - really well painted - I like a nice sharp texture!
Flesh tones have nice painted in spec - good sense of meaty volume
on the muscles and face, Plus he has a regal, commanding air overall.
Great work.
5 - [Decoy] Huxley & Chris [Roach[MXF]] Rockel - General Hihiro
Great sharp texture details, nice use of metallic materials. The
metal accents and overall rich, warm colors work well together.
He's got a regal attitude - looks like general capable of leading
his army to victory.
|
| Neversoft Entertainment: |
| Ismael Medrano - Concept Artists - Neversoft Entertainment |
1: RE3456
Tim managed to create a character that I feel fully addressed
all of the requirements laid down within the war. There is no
question this fellow is from the distant future, and he still
has a sort of commanding and thoughtful presence. I think conceptually,
"Sparta" is a good idea. I think a general of his stature,
and command, needs a slightly more bad-ass conveyance. I would
take this guy back to the start and come up with some vehicle
designs that are more befitting. The pose of the figure, and angle
of the shot in the final piece all add to the character, and I
think give him a proper regal appearance. Over all a successful
go at the contest. Consider something slightly less Dr. Robotnik
for his chair though, and I think you will have yourself a kick
ass character in your portfolio. Good concept, but work on the
technical skills a bit more. Remember, skills can be learned fairly
easily, good concept design is a long and arduous journey.
2: mr kite
This concept is excellent. I am not convinced that he is the leader
of a huge battalion however, he sort of has a lone-wolf quality
to him, which is cool on it's own, but falls just a tad short
of the requirements I was given to judge by. There is definitely
a bit of humor underlying this piece, and I always approve of
such things. In terms of technique, I have no complaints, and
only the minor suggestion of working up a few other poses, that
might give him the feeling of command or leadership. I think
that it all that would have been required to bump Kite from
second to first. Great work.
3: rawkstar
This general has a very strong fantasy feel, and it was a tough decision
to put him in here. Technically, the model is very impressive,
but I am only partially convinced that he is a general in a
massive future war. I might suggest easing up a bit on the ethereal
glowy bits, and focusing on a more sci-fi explanation for armor
light sources. A very cool design, that is going to definitely
shine in a portfolio. I wouldn't suggest much else in context
of changes, save getting a character to fit the theme and timeline
is a difficult but important part of the whole process. Good
job, man.
4: poopinmymouth
I like the design, of this character. She fulfills the timeline,
and demeanor standards we were looking for. I think the final
image hurt the overall judgment on her, in that she was difficult
to read, but it is a minor fault. Out of the evil generals,
I think her face is the most successful, she manages to have
a completely dangerous, and mad look about her, and that is
definitely what we are going for here. In the future, be mindful
of your final image. You have to be careful with composition,
and character, or model clarity, because it is often this that
will be judged by the people with the money. Beautiful work,
keep it up.
5: Ghost_Rider
This character is quite kick ass, he has the presence of a bad-ass
general, to be sure. But the reason he isn't ranking higher
is due to the fact that he doesn't feel very futuristic at all.
As is, he has a sort of biblical, 'God of War' feel to him,
a largely fantasy bend in design. This isn't a bad thing, it
is just important to address the requirements when designing
for a specific era. Also, I would be wary of using photographic
elements that have little bright artifacts in them, as the wing
textures do, without cleaning them up so the style matches the
rest of the hand painted elements. Good color choices, and all
indications of strong modeling skills, so congratulations are
in order for a good quality character. Throw this guy in the
old portfolio for sure. Excellent work.
|
| Chris George - Lead Character Artist - Neversoft |
1. ChiefBeef by mr kite
This is such an excellent entry! From concept, to execution, to the
final render, everything is quality from start to finish. Not
only is the entry high quality, but the character makes a believable
General. I really love the color map. Good to see that people
are still aiming for high quality, shaded color maps to compliment
the normal and spec maps. The character seems like a "hands-on"
general, grunting out orders in the middle of battle. The kind
of guy that gets respect from his troops by getting his hands
dirty on the battlefield. Beautiful work!
2. General Corum by rawkstar
Another awesome entry! Awesome modeling and texturing. In fact, I almost
had to flip a coin between this piece and Mr Kite's. This guy
looks tough, and the special effects are a nice touch. I honestly
have a hard time imagining the care and planning that had to
go into this piece before proceeding with each area. The head
is truly excellent, especially the eyes. This general no doubt
leads by fear. You have no choice but to follow his orders.
Extremely clean work.
3. General Delilah by poopinmymouth
I love to see models that forego normal mapping on occasion when
done well. This model is done very well, as is the texture work.
The texture has great detail, and I especially love the hair.
She reminds me of a seasoned General on the deck of a starship.
Very Star Wars. She leads through her diligence and intelligence.
I love the fact that her years of service have kind of worn
on her.
4. General Brood by Spacemonkey
The design on this character alone would frighten me off from attempting
to model it. Truly excellent blending of creature and technology.
Loving the little pilot resting on his back as well, a nice
touch that adds a tiny bit of humor to an otherwise frightening
General. If the guy on his back is indeed a pilot, then he is
technically the general. Gotta love it when the little guy overcomes
all odds.
5. General Kuda by Modeling_man
I really enjoy the unique design of this entry. And once again
the quality is there at every level. I particularly like all
the little touches, like his jewelry and accessories. Also,
and excellent treatment for the podium presentation. This guy
would no doubt be ruler of the seas, if not a god of the sea.
I have no doubt that any battles waged underwater would be won
by the army led by General Kuda.
|
| Epic Games: |
| Jay Hawkins - Concept Artist - Epic Games |
1st place: rawkstar
This is one beautifully executed character model. Its easy to
get caught up in all the exceptional detail and texture and forget
that this model also has fantastic proportions and is extremely
creative down to the last nut and bolt. I wouldn't think twice
about following this guy into battle whether from fear or admiration.
Rockstar did an awesome job conveying the power and prestige that
a general must have in order to gain respect from his troops.
Just an all around badass piece of work.
2nd Place: mr kite
I laughed out loud when I first saw this model. This guy is awesome!
I would fight behind this guy any day based purely on the amount
of beer he could probably consume. I love the sense of humor in
this piece. It so obvious he commands his troops with an iron
fist, but he had to help out his stature with the giant helmet
and death robot. Extremely well thought out down to the last detail.
I hope Mr Kite had as much fun making this model as I enjoyed
looking at it.
3rd Place: Mop & Tully
I was instantly grabbed by the stature of this general. He seems
calm, calculating and a master at the sword. Its as if his steed
even has respect for him. Everything about this piece is tight
and clean down to the concept. There is no doubt that Xemakos
has been in the trenches and worked his way to general fighting
alongside his fellow¡.whatever he is. I also like
how he and his "lizard horse" share a similar countenance.
The final pose and render are very nice as well.
4th Place: Klockwerk
Obviously a veteran of many battles, there is no question General
Grel commands the respect of his legions. I was impressed by
the proportions and "weight" of this model. There
is no question that this guy is insanely strong and tough as
nails. The model was well executed starting from the concept.
The cyber arm is a nice touch. Perfect for crushing the skulls
of insubordinates. It would, however, be nice to see this guy
rendered with a more dynamic pose and lighting to suit his demeanor.
5th Place: rv_el
I really enjoyed picking out all the detail in General Olahbracen.
It is very apparent that a lot of consideration was put into
the design of this piece. I was especially impressed by his
aquatic armor and weapon. Although he is very brawny his ornamentation
gives him the flourish of a more cerebral hero. He has proven
himself in battle now he is a tactician with poise. The final
render is almost like a painting. Lots of nice color and light.
The tentacles are a nice departure from the standard biped character.
I think it would be cool if they were given the same menace
and power as the generals upper body.
|
| Maury Mountain III - Artist - Epic Games |
1st rawkstar: rawkstar
General Corum stands out as one of the strongest, vile, and powerful generals
in this comp. The armor design, details, physique, and stature
scream power and authority over some fictitious army that undoubtedly
would waste any force that stood in its way. His face mixes between
a commanding and terrifying glare that his troops would either
follow, or surely be squished by the blue staff of doom. I am
positive that Corum would be on the front lines soul sucking,
gutting, and crushing any critter on the battlefield, and every
one of his "men" would sacrifice themselves for him
in danger. The overall design is very strong and really shows
off Vitaliy's technical skill for unique and interesting ideas
and attention to detail. Very solid work.
2nd mr Kite: mr kite
This was a very hard decision to make, because Beef was probably
my favorite entry stylistically, but didn't have the extra punch
a general would have, but more of a squadron or platoon leader.
I really love the "authentic" look of the mech armor,
with decals and camouflage, this guy just screams character
and quality. Every detail that went into the concept seems to
have made it in, and the decision to make him a little more
beefy rather than ripped and muscular really sells it. Excellent
model and texture work, this design is definitely one of the
best.
3rd Daz: Daz
Gen. Von Hagen does not seem like the kind of guy who'd be wielding
the plasma sword or tactical nuke hand pistols, but rather the
guy on the mechanical horse in the background issuing orders
through some cerebral connection. His eyes put off that he is
secure, and knows his army will follow. While the design is
fairly simple, the detail in the face shows that Von Hagen has
seen some blood in his time. It really reminds me of a Battlestar
Galactica, or a Farscape character - being theatrically possible,
while still looking futuristic and commanding. While his armor
is not crazy-future-psycho-technomadness, Daz did an awesome
job of making him believable to exist in a world we don't know
but still make his clothing human enough so we can empathize
with him. The only suggestion I would make would be to possibly
add some addition surface texture and detail to the normal map
to mimic what you have going on in the diffuse. Specifically:
the scratch across the chest piece, or even a subtle bump on
the trench coat / metal bump on boots. Awesome stuff man.
4th Mop / Tully: Mop & Tully
This piece is so elegant it's almost too pretty, really reminds me
of a samurai type warrior. The addition of the 'war horse' Xemakos
rides gives it the extra punch to put him on the cavalry lines
leading his¡. Men (?) to battle. The grimace and
overall presence of this character show off his ability to lead,
and kill. I really enjoy how soft and fleshy he looks, yet still
has a rock-hard sense about him. I would not want to punch him
in the face! If I were to suggest anything, it may be to add
a little more complexity in some areas of the texture to get
more minute details in - both the diffuse and the normal map.
All in all, excellent work Mop and Tully.
5th Klockwerk: Klockwerk
Man, this guy is really freakin' cool looking. He has the "chest
thumping as he crushes your skull" vibe about him, which
just pours power and force. I really enjoy the details you included
in the kilt, and neck / head armor - it really gives him the
extra punch of being a leader, and of some obvious importance
rather than the guy who cleans the trenches. Excellent execution
from concept to the final product, however I would have liked
to see a little more attention spent on some areas of the texture.
The body bits are awesome, but it seems like the shoulder, mech
arm, and bits of the armor could go with an extra pass of polish
to solidify them. Great work Klockwerk!
"The Awesome Award" Cholden and John Jones: CholdenNJonJones
I'm adding this just because this is freakin genius. It makes me
laugh every time I see it, mostly out of surprise that you actually
went through with the idea and made a Seal-Tank armed with Bikini-Gurads.
Hahahahahaha, I love it. I want a t-shirt with that guy on it.
|
| Ritual Entertainment: |
| Mark Morgan - Senior 2d/3d Artist - Ritual Entertainment |
First:
Chief Beef
My top two were super hard to call, because I'm a coworker of
second place, and damn if these aren't both incredibly executed.
I have to go with Beef because he's so unique, and I love the
softness of the art style- the almost sepia desaturated tones.
Something almost Steamboy about it. At any rate, execution here
is top notch, and I really am giving Chief the nod because he's
so different than most of the Doom/Quake/Unreal/Spacemarinecyborgrobomeat
fare that we are forcefed. I love the concepts too- very well
thought out.
Second: Corum
Vitaliy gets better every day, and this model is no exception.
I love the detail of the skulls/faces in the effects, and the
overall "Soul Caliber" anime vibe he's got going. Looks
like a badass for damn sure. I also dig the concept. Not as thorough
as Beef's it is well rendered, and I can appreciate that.
Third: Brood
I at once am tired of RoboMeatMen, and yet find this guy pretty
fresh. Very well executed. Definitely meats (sic) the quality
expectations of models in Doom3, and would fit perfectly in an
expansion.
Fourth: Olahbrachen
This one tops my list for originality (among my pics)- the aquatic
theme. Its always hard to design sea creatures that have a good
sense of presence and power. This one succeeds and definitely
is a real hard fighter for Third, but Brood wins out because I
think the execution was just a hair better there. The "set"
on this one was a tad lacking, and didn't live up to the general
himself. Really hard time finding fault with my top picks- they
are all great work.
Fifth: Hirhiro
To be honest stylistically he doesn't really appeal to
me, the baboonish character in Samurai-esque garb. But the execution
is top notch- the high poly model rocks ass. Unique concept, great
modeling and texture work.
Excellent effort by all finalists, but these 5 represent the greatest display
of design and implementation on the part of their creators.
|
| Nick Pappas - Senior Artist - Ritual Entertainment |
1st - General Corum by: rawkstar
I choose rawkstar's first for two main reasons. One, aesthetically
every part about this model is great. The high poly is gorgeous.
The texture maps are perfectly done. Secondly, there's so much
style in this model. Of all the models he looks the most like
a general to me. He's that evil badass that's been winning battles
for years. He's both feared and respected throughout his world.
2nd - Chief Beef by: mr kite
It was really hard for me to put this in second. I absolutely
love this guy! His concept is fantastic! Every little piece was
well planned¡ the jacket, the bomber art chick, the
samoan tattoos! Such a great design! The color choices are awesome
too. The final look is so soft and real. The presentation was
soo good too!
3rd - General Kuda by: Modeling_man
This one is great too! His silhouette is awesome. All curves on
this guy make him really feel alive. He's very exotic yet still
feels like he could be a leader.
4th - General Xemakos by: Mop & Tully
I like the model and texture a lot. The presentation is excellent
nice soft render. The only negative thing I have to say about
it is regarding the design and the concept. He doesn't feel powerful
or respectful. He just feels like an alien scout from star wars.
He feels very fragile.
5th - Brood by: spacemonkey
I think this was also very nicely executed. But didn't really
feel like a good general too me. It felt more like an enemy then
a leader. I liked the high poly model a lot and thought it was
very nicely sculpted.
|
| Mythic Entertainment: |
| Adam Gershowitz - Lead Character Artist - Mythic Entertainment |
Grand Prize (Cgchat) - Chief Beef by Andy Nisbet
The Top of the pack grand prize winner was a tough call. I went
back and forth between the Kite's Chief Beef and Mr Rockstars
Corum. Both were excellently done on all levels. However while
rockstar's was more technically sound I felt the creativity of
Chief Beef won the day. This chacaracter really broke the mold
on the standard hero/villian type portrayal. The design and the
idea was unique and original and the implementation just oozes
character. Just looking at the character allowed me to visualize
all sorts of intresting cut scenes and scenerios, how the character
could play, how he would animate, what the voice would be like,
how a visual style could be built around him. It's the type of
character that a team could take and run with and that's very
important these days.
On the technical end the models and texture were well done, even
though the vechicle could have used some more spit and polish,
better detailing more flecked paint etc. The normal maps were
tasteful and not overworked, while many people could sumize that
the normal maps were underworked I feel they were done to a very
appropriate level for the style of the character. People seem
to have lost sight of uber zbrush model does not a good character
make. As a whole strong technical work, very strong design, very
good implementation.
1st Runner Up (Polycount) - General Corum by Vitaliy Naymushin
As I stated earlier the 1st and 2nd spots were a tough call. Mr
Rockstar's Corum was a fantastic piece of work. By far this entry
has the best use of normal maps in the entire competition. The
high res work is outstanding, the texturing is well done and the
specularity and lighting brings out the model without making it
seem too glossy. This piece would look at home with some of the
best CG work you see in games currently.
The weakness I felt here was the lack of originality in the design.
This character was pretty well thought out and executed but still
retained the sci-fi feel of quake, Gears of War, Unreal, Halo
etc. You know things in general people are used to seeing, on
a whole I think with the broad set of rules the design could have
been a bit more inspired. Regardless this model still gives the
general more then enough character to allow me to envision him
as a seriously evil antagoist.
2nd Runner Up (polycount) - Brood by Tim Appleby
Brood is another well executed normal mapped entry. The technical
implementation of the character is top notch with an excellent
high poly model, and good textures. At first glance I dismissed
the concept of the character a generic Quake cyber demon. However
under closer inspection a lot of the intresting bits of character
become apparent. The weapons and rider are especially creative
and I like the idea of the weapons being shoved through a smaller
demon so they can claw at you if you get close.
The major reason Brood didn't make it higher on my list is while it's
a creative demon it doesn't really scream "General"
or "Leader" to me. I understand the concept of the little
guy being in charge and riding this monstrosity. But never made
it past the "Hey that's a cool one shot level boss idea",
its just not a creature I can see as a major antagonist in a game.
3rd Runner Up (Cgchat) - General Spartan by Thomas guillon
Fantome's general spartan is nice piece. His color choices and
detail work is solid, and the modeling and additional maps are
also tastefully done. Overall what drew me to this character is
the design and the concept. I very much like the idea of a mechanical
/ spirtual mix that you get from this piece. However I think in
some ways this combination was also what kept it out of the top
3. The concept had a lot more to fill in the joints of the character
making them seem solid from the energy flowing through them. The
final piece lacks this and b/c of that some areas seem overly
fragile and underbalanced. This piece would have been more successul
had there been more work to fill in these weak points with more
of the suggestion of energy holding this guy together . Other
then that overall very strong entry.
4th 5th Runner Up (Tie) (Cgchat/ Polycount) - General Olahbrachen
by Mike Kime & General Kuda by Brian Parnell
There are so many good entries in this comp its really hard to
place people below the top two. However 2 pieces really stood
out to me as a matched pair. Both of the aquatic generals just
work together. They are both strong pieces with good texture work
modeling and decent normal maps. Both have strong character and
unique features, but the thing that sells them is the fact that
they really are a matched pair. Even if these wasn't the intent,
the two pieces easily work to tell two sides of a story and I
could see them as the oposing sides of a war. With this in mind
I have to give them both props for equally good models that play
off each other. Even if you never intended them to do so.
|
| Secret Level: |
| Eric Chyn - Next Gen Character Artist - Secret Level |
It was tough to nail it down to just 5. There were plenty of pieces
that I thought were very well done and deserve recognition. Unfortunately,
I have to narrow it down to just 5.
5th place
Entry by Jordan [TinMan] Walker
War General's name: General Azazel
Excellent work. He feels like he belongs on the front lines of
an epic battle. It's hard to get a sense of scale from him though.
4th Place
Entry by Mike Kime
War General's name: General Olahbrachen
This was a nice change from the other entries. I like the underwater
feel to it. I also thought he took good advantage of the normal
map.
3rd place
Entry by Tim Appleby
War General's name: Brood
This was disturbing but still cool. I definitely liked this one.
The arms were pretty strange but it all worked. It's a great job
on the textures as well as the normal map.
2nd place
Entry by Andy Nisbet
War General's name: Chief Beef
I love this character. He oozes style and personality. All aspects
of this model were done extremely well, from the concepts to the
final render. His skin was top notch.
1st place
Entry by Vitaliy Naymushin
War General's name: General Corum
I think this is the winner of the competition. It's easy to
imagine him with legions behind him and he has a sense of history.
The texture is nicely painted and he's clearly taken advantage
of the normal map. This is outstanding work.
|
| Chris Kniffen - Senior 3d Artists - Secret Level |
5th place:
Entry by Chris [Rats78] Brincat
War General's name: General Dmytrov
I really liked the simplicity of this, yet at the same time, the
textures make
it look great. Could have used a bit more colour, but I thought
it was well done. Nice original design.
4th place:
Entry by Richie [Klockwerk] Marella
War General's name: General Grel of Kimaraa
Overall very nice, but could have been a bit higher res mesh with some
more detail, and a more original design (although I do like it
alot). Love the textures, clean mesh, concept art, and nice render.
3rd place:
Entry by Vitaliy [rawkstar] Naymushin
War General's name: General Corum
Although I dont care for this design, I thought he does look like a general.
The amount of talent that went into this is great, nice model,
detailed textures and normal maps, and final render, even though
it looks like alot of typical video game characters, like something
I've seen before. Great work though!
2nd place:
Entry by Andy [mr kite] Nisbet
War General's name: Chief Beef
I'm a sucker for this style of character. Well executed. Great
model and textures. I wish he would have done more in the render,
like a more active background and/or atmosphere, but I still love
it. I think it could have even been better if he stuck closer
with his original concept art.
1st place:
Entry by Brian Parnell
War General's name: General Kuda
This is a great concept, and beautifully executed. It has fantastic
character and originality. Love the textures and lighting in the
final render. Probably could have pushed the normal map detail
more, but overall I think it's great.
|
| Iron Lore Entertainment: |
| Brian Jones - Senior Artist - Iron Lore Entertainment |
First:
General Corum By: rawkstar
This contest was custom made for the skill set Vitaliy possesses.
He's been working on similar content for a long time now so
when this contest began I knew he would be a heavy favorite.
Well he certainly didn't disappoint. Vitaliy's entry nailed
all aspects of the brief. His character screams futuristic General
and the technical skill demonstrated was leaps and bounds ahead
of the mass majority of entries. He really pushed the limit
of the spec.
Second:
Chief Beef By: mr kite
Andy by far had the strongest design in the comp. My first place
bounced back and forth multiple times. Chief Beef is my personal
favorite aesthetically, but once you break everything down to
the brief Vitaliy's entry just edges it out. Beef is extremely
well executed. From the concept to the final model there simply
isn't anything you can fault.
Third:
Roderick Murder Cholden & Jon Jones
For an entry that seamed to start out as a joke Roderick Murder
turned out to be one of my favorites. He screams general and
it's amazing how far the creative team was able to push the
spec. A very fun entry which was well executed.
Forth:
General Xemakos By: Mop & Tully
What I loved about MoP and Tully's entry is the Star Trek/Wars
Sci Fi feel of they're entry. Where most entries would fit into
Quake or Doom 3, Xemakos looks like something strait out of
a Sci Fi television series. Aesthetically it was refreshing
to see something more of a subtle side. He isn't bombarded by
an overabundance of unnecessary detail. Sometimes the best designs
are the simplest ones. I really like the softness of the mount
but feel there should have been more contrast. While it should
definitely tie into the rider, it should also be able to
have its own identity. The skintone should have been pushed
a bit more away from the rider.
Fifth
place was extremely hard to choose. In the end it was a tie:
General
Kuda By: Modeling_man
Brian's entry actually says General more than the other Tim's.
What holds it back is that there really isn't a since of the
future with this character. He would fit in pretty much any
time line you wanted. He really lacks any tech at all. Reading
the brief and the criteria that the contest organizers gave
us to judge by he just doesn't have all the
requirements to put him solid as my fifth place. I defiantly
think he tied his character into his base better than any of
the other entries.
General Brood By: Spacemonkey
Tim Appleby's entry is extremely well executed technically and
aesthetically. This creature is something strait out of Doom
or Quake. Unfortunately Brood does not scream general to me.
This entry only says grunt. I know that technically the little
guy is supposed to be the general but it really only comes off
as something tacked on to squeeze by the spec. If there was
a bit more thought put into the "Commander/General"
side of this character then it might have been much higher on
my list.
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| Joe Mirabello - Artist - Iron Lore Entertainment |
1st: rawkstar/Vitaliy Naymushin: First place was a hard decision,
but ultimately it has to go to this piece. No other entries
say 'Commander' or 'general' as much as this one, and it's beautifully
done all around. The concept and the final both feel very consistent
with each other and the level of detail is really impressive.
I kind of wish that there was a bit more thought put into the
pedestal and backdrop, but that's not really related to the
character work. I love the color scheme on this!
2nd: mr kite/Andy Nisbet: This almost snagged first for me..in fact,
I personally prefer Mr. Kite's treatment of normal maps.. I
have no idea how he gets such a soft non-plastic feel to them...his
stuff looks too 'good' to be normal mapped (Heh.. I'm not really
a fan of the standard normal map look) Putting it up side by
side with Rockstar's though, well, Rockstar's General just seems
a bit more 'Commander'-ish, and Kite's feels a bit more 'Frontline
Grunt/Tank'. Since that was asked to be one of our main judging
criteria it has to be the tiebreaker in this case for me. All
around though there's nothing but awesomeness happening with
this model, and it's a shame I couldn't give two first place
votes.
3rd: Fantome/Thomas
Guillon: Something about this piece really stands out for me...
she doesn't necessarily feel as commanding as some of the other
entries, but I love the strange robot-Greek combination, and
the attention to detail is nice throughout. I'm not quite sold
on the 'electric' bolt things, or how she's holding up all that
weight on those tiny ankle-cables, but it's still an all around
impressive piece.
4th: Spacemonkey/Tim Appleby: so this piece is realllllly a throwback
to quake2...I'm a sucker for hyperviolet grotesque characters...and
something about a little ugly dude playing pilot to a giant
uglier dude seems very 'General' to me.. like Krang from TMNT
or something. He really feels like a game's 'Big Boss', which
is good. I don't care what anyone says about the quake era 'feel'
being hackneyed these days... I love it!
5th: Faz222/Anthony Ferrandiz: Choosing fifth place was almost as
hard as choosing first for me, there's a ton of great pieces
that I wanted badly to put up here, but ultimately Fazz222's
felt the most like a 'leader'. I could really picture this guy
kicking butt on both the battlefield and the command room. The
design is effective and powerful, and the colors work nicely.
I like the weird hex treatment on the blue-glow-y bits. It would
be nice to see a bit more sharpness in the texture work, but
that doesn't hold this piece back from being strong in the end.
Random
comments:
GhostRider - I love how this turned out. I feel the wings were holding
back the piece a little, but I love the rest of it! This is
one of the nicest painting jobs you've done!
Sectaurs and Guass...I have no idea what the hell that is, but it's rad
looking. 'Long Range Excrement' sounds like an interesting form
of artillery.
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| 3DSK: |
| Peter Levius - 3d@3d.sk |
1. General Oracle:
She is smart and sexy so the troops swould do anything for her.
Is she also able to see the future? It's probably no accident
that her name is Oracle :) From the artistic point of view she
has it all. She is tall, she got the bunch of cyber implants,
big wand and 5 blue glows. Perfect :)
2. General Brood
Nobody would ever disobey this guy. Try to not folow his orders
and he will use your head as a silencer for his gun. You can
feel the raw power and rage. However the little guy at the back
of his head can take care of strategy while he is drinking blood
of his enemies :)
3. General Corum
This is how would Michelangelo portrait devil if he could see
in to the year 3006. And as we all know devil is pretty strong
leader capable opf everything. Will he cross his sword with
general Saraphel?
4. General Saraphael
Wow, angels are back by the year 3006. I am pretty sure that
there will be judgement day by that time so he is on the right
place at the right time. You cannot do wrong with the wings
and huge sword. And I believe he can see the fight condition
prety clearly from the sky.
5.
General Roderick Murder
Big fat slimy thing?with tank implant, huge guns and chicks
in shiny leather? Yes!
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